Dogfight

Based on SGI Flight Simulator v3.4.1.

Play in your browser, download for Windows or Linux, or request access to Android closed testing. Take on improved computer pilots in single-player Dogfight.

Downloads

Version 0.9.5 · Preview

Play in your browser or download for your platform.

Controls, settings, and documentation are available from the game's Help menu.

What's new

Dogfight 0.9.5
A richer South Bay landscape
Fly over more vibrant terrain imagery, with refined Moffett hangars, NVIDIA campus buildings, Stierlin Court, and Shoreline Amphitheatre. The original landscape remains available in settings.
Highways, bridges, and moving traffic
Follow the valley's major highways and El Camino Real, and cross the Dumbarton and San Mateo bridges. Cars, trucks, and semis fill the roads by day; moving headlights and taillights bring them to life after dark.
More places to land
Visit San Francisco International, San Carlos, and Palo Alto, bringing the landscape to ten usable runways. Explore taxiways, control towers, and SFO's mapped terminals with illuminated windows.
Smarter automatic landings
Auto-land picks the nearest suitable approach for your aircraft, considering runway length, weight limits, and the turn needed to line up. Tower view follows the nearest airport.
Refuel and rearm across the valley
Earn fuel and munitions by landing at any airport, including touch-and-go landings. CPU bandits follow the same supply rules.
Pause and explore the view
Press P to pause Flight, Shadow, or Radar while continuing to move the camera and adjust the environment. Named tower and wingman views identify your camera; touch users can cycle views with a button. Zoom either view with the mouse wheel or a pinch.
Smoother browser rendering
WebGL supports multisample anti-aliasing, with improved depth precision and textured runway markings to reduce shimmering and surface flickering.

Read the full changelog.

Acknowledgments

Thanks to Gary Tarolli and everyone else who contributed to the SGI Flight Simulator, and to the FlightGear contributors for the new aircraft models and engine sounds.

Music by Juhani Junkala (SubspaceAudio), “Epic Boss Battle [Seamlessly Looping],” and cynicmusic, “Battle Theme A,” both shared on OpenGameArt.

Licenses and source details are in Help > License and in the project license.

An SGI classic

Dogfight is an independent modernization and derivative work based on the 1997 port of SGI Flight Simulator v3.4.1 to OpenGL and Windows. The original simulator was written for Silicon Graphics IRIS workstations.

The 1997 release and its history are preserved at notwood.net.

Dogfight is an independent modernization, not affiliated with or endorsed by Silicon Graphics. SGI and Silicon Graphics are trademarks of their respective owners. Windows is a trademark of Microsoft Corporation. Linux is a registered trademark of Linus Torvalds. Android is a trademark of Google LLC.