Downloads
Version 0.9.1 · PreviewPlay in your browser or download for your platform.
Controls, settings, and documentation are available from the game's Help menu.
What's new
Dogfight 0.9.1- More capable bandits
- Computer pilots pursue and attack more effectively, making single-player dogfights more challenging.
- Bandits return to the fight
- Shot-down bandits respawn on the ground, taxi, and take off to rejoin the battle. Low on fuel or missiles, they land to refuel and rearm.
- More aircraft choices for bandits
- Bandits can now use any aircraft in the roster. The eight-aircraft selection limit remains for players.
- Updated help and browser play
- The classic help screens have clearer spacing and larger text for a 10-foot display. The Web version handles window resizing and starts its opening audio reliably when you click or tap to play.
Acknowledgments
Thanks to Gary Tarolli and everyone else who contributed to the SGI Flight Simulator, and to the FlightGear contributors for the new aircraft models and engine sounds.
Music by Juhani Junkala (SubspaceAudio), “Epic Boss Battle [Seamlessly Looping],” and cynicmusic, “Battle Theme A,” both shared on OpenGameArt.
Licenses and source details are in Help > License and in the project license.
An SGI classic
Dogfight is an independent modernization and derivative work based on the 1997 port of SGI Flight Simulator v3.4.1 to OpenGL and Windows. The original simulator was written for Silicon Graphics IRIS workstations.
The 1997 release and its history are preserved at notwood.net.
Dogfight is an independent modernization, not affiliated with or endorsed by Silicon Graphics. SGI and Silicon Graphics are trademarks of their respective owners. Windows is a trademark of Microsoft Corporation. Linux is a registered trademark of Linus Torvalds. Android is a trademark of Google LLC.